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Dungeons are combat minigames. They are ranked according to their difficulty on a scale from one to five, with one being easiest and five being hardest. Dungeons appear on the Atlas, and have static locations with entrances. Their entrances typically appear as a barrier, such as boards across a cave entrance or a warning sign chained across a path. Collections for the combat jobs are found within dungeons.
Difficulty Ratings[]
- Difficulty 1 - Can be entered by anyone.
- Difficulty 2 - Recommended levels 3 and higher, but can be entered by anyone.
- Difficulty 3 - Requires entry with a combat job at least level 5 or higher.
- Difficulty 4 - Requires entry with a combat job at least level 9 or higher.
- Difficulty 5 - Requires entry with a combat job at least level 13 or higher.
Dungeons by Difficulty[]
Difficulty 1:[]
- Bixie Hive
- Cracked Claw Caverns
- Cursed Graveyard!
- Hewey's Escape
- Hot Springs Haven
- King of the Ring!
- Sheep Watch
- Tavern Cellar
Difficulty 2:[]
- Arachnia's Lair
- Danger Peaks
- Den of Secrets
- Highroad Hijinx
- Robgoblin Treasure Trove
- Sweetwater Climb
- The Bat Cave!
- Sandscale Oasis
Difficulty 3:[]
- Bone Bog Cemetery
- Bristlewood Glade
- Deep Mines
- Floren Forest
- Forgotten Caves
- Howling Hills
- Misty Mountain
- Mushroom Cavern
- The Snarling Hedges
Difficulty 4:[]
- Bandit Hideout!
- Briar Patch
- Croaking Vale
- Darvon's Descent
- Frostfang Caverns
- Grexan's Camp
- Mugwort's Hollow
- Treeleaf's Retreat
- Vale of the Ancients
Difficulty 5:[]
- Briarheart Caverns
- Cray Caves
- Dark Spore Depths
- Forest Troll Fort
- Haunted Mines
- Precursor Ruins
- Snowy Canyon
- Tanglewood Fort
- Trail of Betrayal
Regions
Sub-Regions
Cities
Towns and Villages
Cobblestone Village - Highroad Junction - Lakeshore - Stillwater Crossing Other
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